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sound fx libraries found: 10
Library | Description | Publisher | Sounds | Size (GB) | Metadata | Category | Price | Sampling Rate | Bit Depth | Channels | Takes | File Format | Metadata Type | |||||
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City Ambiences – Berlin | Berlin city field recordings captured during spring and winter containing street, park, backyard, traffic, and nature ambiences. | Gregor Quendel | 44 | 5.86 | √ | Ambience | $30.00 | 96 | 24 | 2 | 44 | WAV | Soundminer (Includes BWAV) | |||||
Designed Atmospheres – Sci-Fi | Cinematic sci-fi sound effects, ambiences, drones, pads, textures and more, that range from heavily designed to basic elements. | Gregor Quendel | 82 | 4.47 | √ | Sound Design | $30.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Circuits | This pack captures the essence of electric circuits and transforms them into something new. | Gregor Quendel | 272 | 1.440 | √ | Sound Design | $25.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Fire | Designed Fire explores the further sonic realms of a powerful element. It features sfx, ambiences, whooshes, drones, impacts, and more. | Gregor Quendel | 255 | 1.17 | √ | Fire | $30.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Glitch Scenes I – Sci-Fi Soundscapes | Cinematic sci-fi sound effect sequences, ambiences, drones, pads, textures and more, that range from heavily designed to basic elements. | Gregor Quendel | 30 | 0.745 | √ | Sound Design | $25.00 | 96 | 24 | 2 | 30 | WAV | Soundminer (Includes BWAV) | |||||
Designed Ice | Creatively processed field recordings to create both exciting ice breaks/shatters. | Gregor Quendel | 47 | 0.330 | √ | Ice, Snow | $15.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Mecha | All about exploring the inner and outer working mechanisms of an at times slightly malfunctioning mecha and its environment. | Gregor Quendel | 47 | 0.212 | √ | Sound Design | $15.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Plastic | The sounds that everyday plastic items can make. | Gregor Quendel | 146 | 0.527 | √ | Plastic, Rubber | $15.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Rocks | Crumbling and cracking rocks, shattering glitches, evolving textures, and everything in between. | Gregor Quendel | 60 | 0.368 | √ | Dirt, Ceramic, Rock, Stone | $15.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) | |||||
Designed Statics | Cinematic static sound effect sequences, frequencies, interferences, engines, electric distortions, glitches, and more. | Gregor Quendel | 53 | 1.07 | √ | Sound Design | $15.00 | 96 | 24 | 2 | – | WAV | Soundminer (Includes BWAV) |
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